One world, every consequence kept.
Political upheaval, a 112-year timeskip, an endless winter — Theria remembers all of it, and every bit is playable at your own table, whether you run 5e or any other TTRPG system.
Theria is an entire world — many continents, countless species, monsters, and mysteries — shaped by player decisions across six canon arcs, the sixth (Frostbourne) unfolding right now. Names on this map — The Divide, Blackrock Mountains, Dragons' Peaks — carry the weight of everything the table has done to them.
Everything here is built to be played, not just read — at home with 5e, or ported to whatever system your table runs. The full setting books cover the mechanics, the history, and the regions in depth.
The Adventurer's Guide to Theria — Ellara
The original 400-page, 5e-compatible sourcebook.
The Adventurer's Guide to Theria — Ta'Lor
The second continent, in full.
Frostbourne Campaign Guide Vol. 1
Everything you need to drop into Frostbourne — no purchase required, right alongside Book One and Book Two.
Regions of Theria
Click through the art of Theria's regions — more pieces are on the way, chosen at random each visit as they're added.
Interior Illustrators, Volumes I & II:
Aaron Bolduc, Adam Kovar, Arthur Diniz, Arthur Hesli, Bee Eaton, Brandon Crampton, Brandon Gorski, Brian George, Britt Anderson, Carlos “Sneak”, Carlos Cara Álvarez, Cat Caro, Daniel Hasenbos, Delacey James Foster, Elena Barbieri, Henry Du, Ian MacDougall, Jamieson Alcorn, Kenned Gadelha & Millenia, Kiyoshuki, Laura Ketcham, Lauren “Wren” Culler, M “Crowbar” Henry, Maude Beaumier-Breton, Nimbus Studio, Rafael Dantas, Rastislav Le, Ricardo “Rock” Alves, Rod Langhi, Roger Bonet, Roman Klepinin, Rowan Ash, Samuel Keefe, Sebastian Diaconu, Sierra Barnes, Silky Noire, Xavier Trudeau-Deschênes.